Gun from Advent Rising

by x-power
Please explain why you're reporting this file:

Model from game Advent Rising, ripped by me. Gun have parts that shine. I want to figured out how to make it shoot with cool looking energy, but still havent. I will try to make it in script. Replaces: w_pumpshot
8.86/10 - 7 votes
Downloads: 3,902
Added: May 12, 2014 2:18AM
Last Downloaded: April 27, 2017 3:14AM
File Size: 2.65 MB

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yes nice, use Molotov to create energy projectile. It would be really better to have projectile as added weapon, so Molotov wouldn't be taken, but that i don't know how to do. Projectile from Molotov would look like this

here is my weapon info

Baretta is my weapon, Molotov is projectile. You have to use both to make it work, but any weapon can be changed like Baretta.

Also in order to not be shooting Molotov bottle, model of Molotov can be replaced with some small object. It would be easy to use poepsnol38's fireball found little down below in weapons section, because it's already done there. Good luck.

Posted on May 12, 2014 11:27AM by tall70

Where can I get that gun/sound?
Posted on May 13, 2014 6:11AM by Exo 401
I know how to make it shoot flame by editing the weapon info no script is necessary.
Posted on May 13, 2014 8:10AM by maikel305
Posted on May 13, 2014 10:23AM by Exo 401
Well I can try to explain or I can just send a copy of my weponinfo file when i get home because I am at work right now. Well here is my somewhat explanation first like you said you have to change the image of the Molotov I have something that looks like a red spike or a cone I forgot where I got the image but I have it in a file you could change it to whatever but thats what I have. Then you attach it to the weapon in the weaponinfo file like a rocket to the rocket luancher.
Posted on May 13, 2014 12:47PM by maikel305
nice mod.

posdate: where can get weapon and armor of game:the last of us?

can make some this mod?:in this game you have all armor but dont see in game in your body(knife,blade,pistol),can make see the armor you get type last of us(in a mochile for exanple,up)?
Posted on May 13, 2014 2:42PM by oscaroscar
@ maikel305, exactly, actually for while i had only fire with no model, then later i added fireball.

So with fireball model added it looks like this
Posted on May 14, 2014 5:43PM by tall70
@ Exo 401, sound was extracted from movie "I Am Number Four" Then replaced using Ivaud editor. It's not exactly same like in movie, it was slightly mixed with something else i had before.
Posted on May 14, 2014 5:50PM by tall70
I think you should look into something like what they did with the ryu mod with the hadouken.
Posted on May 14, 2014 9:38PM by maikel305
@ tall70 it's GREAT. I'm trying to do something like that now. When fierball hit something, it cause exploison just like from molotov or you edited something?
Posted on May 15, 2014 5:22AM by x-power
Yes, I forgot. Molotov in explosions was changed too, alot and I removed fire drops. If u want you can have those little fires below every projectile hit. It usually makes characters catch on fire. Ijust didn't want it. So u would have to change that line too. Iwill add it in sky drive and let u know later.

If I remember correctly I changed explosion line towards bigger mesh deformation, but not exploding cars fast and less affect on peds. So they wouldn't fly mile away when they get hit.
Posted on May 15, 2014 6:25PM by tall70
Here are expolsionsFx.dat where Molotov is changed to have projectile effect that way.

Posted on May 18, 2014 6:06PM by tall70
@ tall70, Thank you very very much.
Posted on May 23, 2014 1:27AM by x-power
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