L-E-N Killer M41A + Option *Updated*

by CORE.MAX2010
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L-E-N Killer M41A + Option Updated

Black textures option was added

The Marines of the USCMC (United States Colonial Marine Corps)
famously use the M41A Pulse Rifle as their standard issue weapon,
a futuristic assault rifle with a magazine capacity of 99 rounds
of armor piercing ammunition with a pump action 30mm grenade launcher
underneath the barrel.

The M41A Pulse Rifle is the successor to the Harrington Rifle which itself
was the descendant of the Weyland Storm Rifle first issued in
response of perfected barrel rifling method.

The M41 uses electronic pulse action to fire, controlled directly from the trigger.
The internal mechanism, including the rotating breech, is mounted on free floating
rails within a carbon fibre jacket. This assembly is recoil dampened to reduce the
effects of muzzle climb during burst and full automatic fire.

From the thumb selector, the weapon can be set to selective, four-round burst,
or full automatic fire, the latter allowing a rate of fire up to the weapon's
cyclic rate of 900 rpm. A manual cocking handle situated in the upper receiver
allows the operator to clear the breech in event of a stoppage, or to check the
chamber prior to stowage. An LED display situated just below the receiver indicates
the ammo remaining in the clip. This display can be dimmed for night operations.

Manufacturer: Armat Battlefield Systems
Model: M41A1
Type: Pulse Rifle

Technical specifications:
Magazine Size: 99 rounds
4 grenades

Ammunition Type: 10x28mm caseless bullets
30x71mm grenades

Operation: Rotating breech, electronic pulse action
Rate of Fire: 999 rpm with 10mm bullets
15 rpm with 30mm grenades

Range: 500 metres for bullets
30 metres for grenades

http://avp.wikia.com/wiki/M41A_Pulse_Rifle

http://www.youtube.com/watch?v=am76xV8Aubk


Credits:

Model: Aliens M41A pulse rifle for Left 4 Dead Skin by Martysek - GAMEBANANA
Converted for GTA IV and EFLC by CORE.MAX2010
The Really good Pulse Rifle Sound made by bigretard
Special thanks and credit to ColtMaster1911, who shared his skill
Thanks very much and credit to KillerFist666 who give tecnical support to convert FPS Banana weapons models
Player Model By ac.amir http://gtaiv-skins.blogspot.com/ and http://www.gta4-mods.com/search/ac.amir
Soap Head (from Ac.Amir) WITHOUT Mohawk and more Emotions by The PiovaN
http://www.gta4-mods.com/search/The%20PiovaN
Player clothes by Wapeddell

Note:

1.- You must use Open IV Tool, Download from
http://openiv.com/WebIV/guest.php?get=0
2.- Install it
3.- You must use GTA-IVaud_1.1.5 or upper, Download from http://www.gta4-mods.com/tools/gta-ivaud-v115-f3996
4.- Install it

Install the weapon:

1.- Backup originals files
It can replace M4, AK47 and M249 (from EFLC)
2.-Chose Original Textures or Black Textures from te folders
3.- Open OpenIV and replace w_m4.wdr and w_m4.wtd to C: ... Grand Theft Auto IV/pc/models/cdimages/weapons.img
4.- Save and rebuild

Install the WeaponInfo.xml Lines
(To change round capacity to 99, rate of fire to 999 RPM and others adjustments)

Backup original file before...
1.- Go to C: ... Grand Theft Auto IV/common/data/cdimages/WeaponInfo.xml
2.- Open the WeaponInfo.xml file with wordpad or other tool
3.- Chose to replace the M4 or AK47. Find the "M4" or "AK47" string and replace the provided lines
4.- Save and exit

Sound install:

1.-Open SparkIV and go to C: ... Grand Theft Auto IV/pc/audio/sfx/resident.rpf, open it, go to WEAPONS.ivaud
2.-Export WEAPONS.ivaud in a new folder, open GTA-IVaud_1.1.5, open Exported WEAPONS.ivaud
3.-Go to M4_SHOT1_L.wav and M4_SHOT1_r.wav then replace with the files provided in SOUND named folder
4.-Open SparkIV and go to C: ... Grand Theft Auto IV/pc/audio/sfx/resident.rpf, open it, go to WEAPONS.ivaud
5.-Import WEAPONS.ivaud from the new folder, save and exit

Ready for play. HAVE FUN!

Any Question?... write to core.max2010@yahoo.com.

Replaces: M4, AK47 and M249
Rating:
7.55/10 - 22 votes
Downloads: 5,104
Added: September 6, 2012 11:35PM
Last Downloaded: August 20, 2014 5:35PM
File Size: 1.26 MB
» Author Website
» Author Email

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Sorry friends I was really, really busy in the hard real life. 8(

I forgot to say this is good to use for kill zombies too 8)
Posted on September 7, 2012 12:10AM by CORE.MAX2010
well done bro 10/10
Posted on September 7, 2012 12:39AM by Dr.Shock
@Dr.Shock: Thanks you shock-sensei my textures professor. Hope you will enjoy this one! lol :D
Posted on September 7, 2012 12:53AM by CORE.MAX2010
thank you!!! thank you!!! Im sending my dog Sparky over to service you right now!!
Posted on September 7, 2012 3:57AM by bigretard
@bigretard: Thanks my friend. Enjoy! :D
Posted on September 7, 2012 4:24AM by CORE.MAX2010
hey bud the only minor thing wrong i found was the front of the rifle seems tilted to high and dosent match up with the aimer right.... am i just seeing things or am i right about this? im still voting 10 out of 10 but lowering the front would make it an 11.
Posted on September 7, 2012 5:48AM by bigretard
hey will you try and do the minigun from Predator next?
Posted on September 7, 2012 5:52AM by bigretard
good fuck job!!!!

my friend...you rocks!!

10/10 ever!!
Posted on September 7, 2012 7:02AM by jorgehunter
@jorgehunter: WOW thanks very much, mate. Have fun! :D
Posted on September 7, 2012 7:27AM by CORE.MAX2010
Laser weapon in IV! Welcome back to the future.

10/10 for the mod.
Posted on September 7, 2012 7:31AM by Naruto 607
@Naruto 607: Thanks you a lots, my friend. Glad You like.

Yeah is futuristic assault rifle with a magazine capacity of 99 rounds of armor piercing ammunition with a pump action 30mm grenade launcher.... =D
Posted on September 7, 2012 7:48AM by CORE.MAX2010
@bigretard: Thanks mate. Yeah I will found and convert the Predator minigun for you. Yes I did rotated a bit the angle of this weapon to make it fit the fore hand under the granade launcher part. This is the unique way to make fit the fore hand grip for the weapons that have a granade launcher ;)
Posted on September 7, 2012 8:00AM by CORE.MAX2010
30mm Grenade Launcher attached under it? Would it be nice if this mod supported alongside TLAD and TBoGT Grenade Launchers? One weapon model in two versions: Laser, Grenade Launcher.

That cool? 'cause bigretard says the gun tilted high.
Posted on September 7, 2012 9:24AM by Naruto 607
@Naruto 607: OK is good idea I will work in the two version for EFLC and Black version too.

bigretard mean: That all the assault rifles that have grenade launcher in GTA IV need a bit up rotation in the rifle barrel to let set correctly the fore hand grip (it is one of GTA IV´s animation´s limitations)
Posted on September 7, 2012 11:37AM by CORE.MAX2010
yeah minigun!!! can you use the minigun muzzle flash from the gta4 helicopter or make a custom one that is as big as in Predator? also is there anyway to do barrel rotating animation? that would be dope!
Posted on September 7, 2012 12:20PM by bigretard
@bigretard: Great idea I will check about that... :D
Posted on September 7, 2012 5:26PM by CORE.MAX2010
Holy shit this is beautiful just what I Wanted good job homie good job. 1000000000000000000000/10
Posted on September 9, 2012 12:46PM by Homyans
very good.and now only need make the cars and dropship,and some soldier of the movie.
Posted on September 9, 2012 12:54PM by oscaroscar
@Homyan: thanks a lots, mate. I glad you like. Hope you will enjoy this. I requested and given the models to ac.amir for the aliens xeno-creature and the colonial marine :D
Posted on September 9, 2012 5:23PM by CORE.MAX2010
Great job mate, did you make that playermodel yourself? It looks great

Posted on September 9, 2012 5:40PM by Killerfist
@Killerfis: hello man! Credit and thanks for you, for your support to make this weapon from FPS GAMEBANANA. This player models is a combination that fit very well:

Head from MW3 soap by ac.amir

http://www.gta4-mods.com/player/modern-warfare-23-soap-pack-f13874

Plus head Super FR by The Piovan (Soap from Ac.Amir WITHOUT Mohawk and more Emotions):

http://www.gta4-mods.com/player/soap-from-acamir-without-mohawk-and-more-emot-f15211

the uppers lows and hands comes from: Resident Evil 5 Chris Redfield Full Armor by Wapeddell:

http://www.gta4-mods.com/player/resident-evil-5-chris-redfield-full-armor-f11831

The hair come from Original Niko´s hair by R* Games and I edited a bit the MW3 Soap Head texture to make more dark the hair.

Posted on September 9, 2012 6:12PM by CORE.MAX2010
Thanks :)
Posted on September 10, 2012 10:05AM by Killerfist
hey coremax will you amke the 4-Barrel rocket launcher from the movie Commando? that would be so awesome!!
Posted on September 11, 2012 3:23PM by bigretard
@bigretard: Yes, I searching the model to convert it for GTA IV. If you found it, send to me
Posted on September 11, 2012 9:07PM by CORE.MAX2010
this is what would happen if i tried to import the rocket launcher..... http://www.youtube.com/watch?v=TXi-bgIsT8c
Posted on September 12, 2012 1:25AM by bigretard
@bigretard: LOL That is funny
Posted on September 12, 2012 9:41AM by CORE.MAX2010
CORE.MAX2010, buddy, say you can replace this gun with TBoGT M249. Does the weapon sound provided by bigretard is essential for TBoGT M249? If you say Yes, I had tried this at home before this mod appear:

1. When I open the EP2_SFX.rpf with OpenIV, the names are detailed. When I scroll to EP2_RESIDENT.ivaud and try to export it, it stopped working.

2. When I open the EP2_SFX.rpf with SparkIV, the names are look like in coding or Blue Screen (meaning 0x... or well-encrypted) and I had to search it by size. I found myself the file look like EP2_RESIDENT.ivaud, but the actual is 0xed52a507.ivaud when I export it with SparkIV.

3. I felt very confused to replace which sounds are for the TBoGT weapons. I even mistakenly use the available sounds and they look weird in TBoGT.

Would you mind to help me naming the sounds for TBoGT weapons? 'cause when I open the file with GTA-IVaud 1.1.5, it's well encrypted AGAIN (meaning I can't see the real names and only the sounds appear when selected)!

Cheers.
Posted on September 15, 2012 2:30AM by Naruto 607
This is awesome. Thanks my friend 10/10
Posted on September 15, 2012 12:30PM by Pedrofire21
hey Naruto i only tested my mods in Gta4 update 1.4 never messed with EFLC cuz ENBs are glitchy and once you played GTA4 with Gionight's ENB you gladly will sacrifice the fun of parachuting and plastic explosives that EFLC provides.
Posted on September 18, 2012 12:38AM by bigretard
if you guys have texture loading issues from running giant car packs like i do i heard the solution is to get an SSD. i just bought one. Gta 4 uses a paging file like crazy so going from 32mb cache to 500mb cache should fix this annoying problem with textures.
Posted on September 18, 2012 12:44AM by bigretard
i need minigun!!! i need commando rocket launcher!!! work your magic coremax!!!
Posted on September 18, 2012 12:59AM by bigretard
the muzzle is not aiming at the target accurately when you are firing.and the sound can be made better.
Posted on September 22, 2012 12:51PM by aktz
@ bigretard: Give me the link. I want to test it since I don't have ENB installed.

My EFLC version is 1.1.1.0, but I got mods like The Extended Car Pack mod from Jotov_24 installed in TBoGT, just edited to add vehicles (like Bell 222 by udihow replacing TBoGT Swift), and my Unofficial Urban Weapons Pack mod that will about to release soon.

Other mods maybe like HUD and other things.

And yeah, You said that you bought an SSD. You get it from store or from the internet? If you say Internet, give me the link, along with the ENB you explained.

Cheers.
Posted on September 24, 2012 3:15AM by Naruto 607
hey Naruto!! I thought getting that SSD was gonna fix the texture loading issue but it didn't..... it did improve framerates by about 15 percent or so and games load way faster and windows loads and works super fast so i decided to keep it anyway. got an ocz 128gb from newegg for $100. i had to RMA the first one. if you blue screen your pc the hardrive will either lock up or die so be carefull if you get one. also turn off power saving sleep mode for hardrive and also disk defrag these things are sketchy just read up and be carefull.
Posted on October 1, 2012 7:04PM by bigretard
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