Magpul FMG9
Model & Texture: Infinity Ward
Convert to CSS: Whiskas (nerobotnik)
Convert to GTA IV: 9SYcH0
I did make a folded version but I couldn't get it to work as a holdable object. Replaces: uzi
Downloads: 669
Added: September 18, 2012 5:15PM
Last Downloaded: June 19, 2013 9:49AM File Size: 1.49 MB
» Author Email
Model & Texture: Infinity Ward
Convert to CSS: Whiskas (nerobotnik)
Convert to GTA IV: 9SYcH0
I did make a folded version but I couldn't get it to work as a holdable object. Replaces: uzi
| Rating: | |
| 7.46/10 - 13 votes |
Added: September 18, 2012 5:15PM
Last Downloaded: June 19, 2013 9:49AM File Size: 1.49 MB
» Author Email

























I replaced MP5.
@Fulcrum In your weaponinfo.xml change anim group from "gun@uzi" to "gun@mp5k" without quotes.
Will try in TBoGT's separate one. Thx.
@Fulcrum Yea TGoGT and TLaD have their own anim.img
@BinzZ Thank you
The gun still looks like this:
http://i1202.photobucket.com/albums/bb366/NYPD_911/Untitled-1_zpsf72077b5.jpg
1. Make sure you replaced the anin in "program files/rockstar games/EFLC/tbogt/pc/anim/anim.img.
2. Make sure u edited weaponinfo.xml in "program files/rockstar games/EFLC/common/data/weaponinfo.xml"
If that doesn't work can you please send a screenshot of your mp5 weaponinfo
This:
<flag>can_aim</flag>
<flag>2HANDED</flag>
<flag>can_free_aim</flag>
To This:
<flag>can_aim</flag>
<flag>can_free_aim</flag>
And that should fix it if not please tell me.
I've tried the 9A-91 weapon mod from cjisntgay's Big Pack of GUNS mod replacing Gold Uzi, and the handpositioning looks correct, but telling by the left-hand holding, it looks like holding the gun without magazine attached.
Hope this works. Hey, 9SYcHO, thanks for this weapon mod, it's very rare to see it in GTA. Nice work, buddy. 10/10
If you don't f*** yourself, tell to him why, not by saying 9SYcHO a fag who converted the weapons from Call of Duty games.
I rated 10/10 because I loved this gun from MW3 for YEARS.
Naruto: No I wanted my SWATS to get this weapon. So it was recommended to replace mp5.
With your fixed WeaponInfo flag, that should work without editing animgrp.dat and default.ide again. Interested?
Just rip-off the gun@GOLD_UZI.wad from TBoGT and use it to replace gun@mp5k.wad. No need animgrp.dat and default.ide tweaking. Cheers.