Magpul FMG9

by 9SYcH0
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Magpul FMG9

Model & Texture: Infinity Ward
Convert to CSS: Whiskas (nerobotnik)
Convert to GTA IV: 9SYcH0

I did make a folded version but I couldn't get it to work as a holdable object. Replaces: uzi
Rating:
7.64/10 - 14 votes
Downloads: 1,079
Added: September 18, 2012 5:15PM
Last Downloaded: October 25, 2014 1:26AM
File Size: 1.49 MB
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I was waiting for this like for ever!
Posted on September 19, 2012 4:55AM by Fulcrum
TEH COD * HAVE INVADED GTA NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Posted on September 19, 2012 7:03AM by Jack-T7
Doesn't hold like in the screens :[

I replaced MP5.
Posted on September 19, 2012 7:08AM by Fulcrum
@Jack-T7 No one is forcing you to use my mod and your gay * comment is not going to stop me from making the mods I want.

@Fulcrum In your weaponinfo.xml change anim group from "gun@uzi" to "gun@mp5k" without quotes.
Posted on September 19, 2012 8:19AM by 9SYcH0
I did nothing. My default mp5 used the mp5 anim so its basically the same. Luis holds the mag normally, but the gun is a bit short to reach the other hand.
Posted on September 19, 2012 8:20AM by Fulcrum
Did you rename the anim I included in the mod to gun.mp5k and replace the gun@mp5k anim in tbogt/pc/anim/anim.img.
Posted on September 19, 2012 9:39AM by 9SYcH0
This is now my Golden Uzi lol. Though choice before, not anymore. 10/10
Posted on September 19, 2012 9:42AM by Pedrofire21
I did it in normal anim.img

Will try in TBoGT's separate one. Thx.
Posted on September 19, 2012 9:51AM by Fulcrum
Finally someone made this as a mod. Interesting weapon :D
Posted on September 19, 2012 9:57AM by BinzZ
@Pedrofire21 Thanks

@Fulcrum Yea TGoGT and TLaD have their own anim.img

@BinzZ Thank you
Posted on September 19, 2012 10:03AM by 9SYcH0
Yeah, but it didn't make any difference :\

The gun still looks like this:

http://i1202.photobucket.com/albums/bb366/NYPD_911/Untitled-1_zpsf72077b5.jpg
Posted on September 19, 2012 10:53AM by Fulcrum
Hmmm ok its still using the mp5 anims there's only 2 things I can think of to fix it.

1. Make sure you replaced the anin in "program files/rockstar games/EFLC/tbogt/pc/anim/anim.img.

2. Make sure u edited weaponinfo.xml in "program files/rockstar games/EFLC/common/data/weaponinfo.xml"

If that doesn't work can you please send a screenshot of your mp5 weaponinfo
Posted on September 19, 2012 11:50AM by 9SYcH0
http://pastebin.com/Qf0UnDvf
Posted on September 19, 2012 10:21PM by Fulcrum
I see whats wrong u have 2handed flagged under flags change:

This:

<flag>can_aim</flag>

<flag>2HANDED</flag>

<flag>can_free_aim</flag>

To This:

<flag>can_aim</flag>

<flag>can_free_aim</flag>

And that should fix it if not please tell me.
Posted on September 20, 2012 4:51AM by 9SYcH0
@ Fulcrum: Instead of replacing MP5K, try replacing the Gold Uzi one in TBoGT. The weapon anim almost resembles like the IV one and surely you'll like it. "Rare weapon for Yusuf Amir", that's it.

I've tried the 9A-91 weapon mod from cjisntgay's Big Pack of GUNS mod replacing Gold Uzi, and the handpositioning looks correct, but telling by the left-hand holding, it looks like holding the gun without magazine attached.

Hope this works. Hey, 9SYcHO, thanks for this weapon mod, it's very rare to see it in GTA. Nice work, buddy. 10/10
Posted on September 20, 2012 9:47AM by Naruto 607
@ Jack-T7: Lmao, go f*** yourself. I don't care if 9SYcHO made the guns from the other war games.

If you don't f*** yourself, tell to him why, not by saying 9SYcHO a * who converted the weapons from Call of Duty games.

I rated 10/10 because I loved this gun from MW3 for YEARS.
Posted on September 20, 2012 10:11AM by Naruto 607
@9SYcH0: That fixed it, thx.

Naruto: No I wanted my SWATS to get this weapon. So it was recommended to replace mp5.
Posted on September 20, 2012 11:50PM by Fulcrum
@ Fulcrum: Then you might think if you rip-off the gun@GOLD_UZI.wad from TBoGT and use it to replace gun@mp5k.wad, don't you? That way, you don't need to worry about spawning attacking SWAT peds with your SNT.

With your fixed WeaponInfo flag, that should work without editing animgrp.dat and default.ide again. Interested?
Posted on September 21, 2012 9:08AM by Naruto 607
But I just changed the flags nothing else. Plus, I have TBoGT so SWATs switch between: G36C, FMG9, P90, AA-12. Nothing I can do.
Posted on September 21, 2012 10:10AM by Fulcrum
cuold you make the m320 MLG?
Posted on September 22, 2012 6:18AM by NicoandLuisFan
@ Fulcrum: I assure that, if you use the MP5 anim, it doesn't look right enough. MP5 shaped like an assault rifle (not bullpups), while Uzi shaped like a handgun. Reloading the FMG9 with MP5 anim doesn't look right (according to me). Magazine is attached under the weapon trigger like Uzi, so the correct TBoGT anim is the Gold Uzi one.

Just rip-off the gun@GOLD_UZI.wad from TBoGT and use it to replace gun@mp5k.wad. No need animgrp.dat and default.ide tweaking. Cheers.
Posted on September 24, 2012 4:48AM by Naruto 607
@9SYcH0: Well done bro. 10/10
Posted on September 26, 2012 2:19PM by CORE.MAX2010
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