MK48 mod 0

by edsir98
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Edsir98 Convertion

Mod taken from this Site:

all credit to the orginal creators and converters.
MK48 mod 0 - by Edsir98

Icons by edsir98. Thanks to my mate, CORE.MAX2010 for learing me to create icons.
Also a big thanks to Nikofromindo for learning me to convert weapons from Fpsbanana.

Converted to gta sa by MarcosStyLL.
Converted to gta iv by Edsir98.



MK48 mod 0


Know bugs:

nothing yet

Player clothes/Model:

MW3 TF141 Cpt. Price by LordOfWar.

The Expendables 2 Lee christmas (hands) by ac.amir

Lee christmas v2 (head) by ac.amir


Big thanks to jorgehunter for supported me :)

i wanna thank ac.amir for all his wonderfull player/ped models.
There is no gta iv moding without him.. Thank you my friend :)
Hope you stay forever.

I also wanna thank coltmaster1911 for making the converting video and
thank Core.master2010 for helping me with my
textures bugs. I also wanna thank Core.max2010 once agian and NikofromIndo
for for the dff tutorial.
I Also wanna thank Killerfist666 for the tutorial how to convert fallout mods to gta iv/eflc


download spark iv Here:
Then open weapon.image you find it in C/Program x86/Rockstargames/Gta iv/pc/Models/cdimages/weapon.image
then open it with spark iv and import the weapon.

MK48 mod 0 ,import both w_ak47.wdr and w_ak47.wtd and replace. Then click save and rebuilt, DONE!

###! Ps, Dont leave spark iv up when you start the game, that will make the game crash and dont forget to backup !###
Enjoy and have fun!

Have an request or any question?
send an mail to ( Dont write an comment about it, the reguest who does it, will not be made.

(When you send the request to me please send the link to the weapon you want and your name on GTA4-mods)
----------------------------------------- Replaces: ak47 or m4
8.21/10 - 14 votes
Downloads: 8,861
Added: November 10, 2012 9:06PM
Last Downloaded: April 23, 2017 10:20PM
File Size: 164 B
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This is one of my favorite Arma 2 weapons. Make more!
Posted on November 10, 2012 9:12PM by Venix
Excellent! An option with closed bipod would be nice too. Keep it up 10/10!
Posted on November 10, 2012 9:31PM by gorgonut
I dont like how the stand is down and u cant put it on the ground...someone write a dotnet to allow u to lye down and shoot...or prop up on a car or object...please and tanx

Posted on November 11, 2012 12:05AM by Sir Nigel99
@Venix am glad you like it and i will try to find more for you :D

@gorgonut thanks and i can try to close it, but its kind of hard to do it in 3dmax. But i will defintly try.

@Sir Nigel99 Well you can't put it on the ground thats just how the game works and was made. There is no animation for it. i dont like it either but we gotta live with it.
Posted on November 11, 2012 6:02AM by edsir98
Man Idk what's happening to me but I Love your mods 10000000000000000/10
Posted on November 11, 2012 11:38AM by Homyans
@Homyans :D Thanks! I really appreciate your comments :)
Posted on November 11, 2012 12:15PM by edsir98
WOW! soo good! 10/10
Posted on November 11, 2012 7:58PM by CORE.MAX2010
Am glad you like it
Posted on November 11, 2012 11:06PM by edsir98
10*/ thanks

Posted on November 12, 2012 3:49PM by Chooby
ArmA2 Weapon?
Posted on November 16, 2012 2:57AM by Satosim3104
Posted on November 17, 2012 9:03AM by edsir98
Posted on November 24, 2012 6:57PM by CML
Nice Mk48 weapon though. No wonder I use it with Mk46 config of cjisntgay's. 10/10
Posted on December 8, 2012 4:50AM by Naruto 607
Replace this into the WeaponInfo file

<weapon type="AK47">

<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="100.0" weaponrange="400.0" clipsize="750" timebetweenshots="36">

<damage base="1000" networkplayermod="2.0" networkpedmod="1.0"/>

<physics force="500.0"/>

<reload time="3000" fasttime="3000" crouchtime="3000"/>

<aiming accuracy="1.0">

<offset x="0.0" y="1.0" z="0.0"/>

<crouchedoffset x="0.0" y="1.0" z="0.0"/>


<pickup regentime="0" ammoonstreet="500"/>


<rumble duration="60" intensity="0.3"/>











<assets model="w_ak47">

<anim group="gun@ak47">

<rates firerate="1.2" blindfirerate="1.2"/>



<muzzle fx="muz_machine"/>

<shell fx="weap_ejected_rifle"/>




Then there are a good shoot and a big damage.
Posted on April 2, 2013 5:00AM by WertesGroup
Hey if one of you guys have TBoGT replace it to AdvancedMG I'll be sure that would be awesome
Posted on February 22, 2014 7:50PM by The Bigmoney024
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