My Realistic Weapon Mod v3Ω rev. 2

by Naruto 607
Please explain why you're reporting this file:

My Realistic Weapon Mod v3Ω rev. 2 by Naruto 607

v3Ω rev. 2 (2nd Revision) features quotation mark fix based from gabeisfatandiam's comments. It also features mini tweaks on all WeaponInfo.xml for GTA IV, TLAD, and TBoGT, adding more and awkward realism effects.

You can also play this mod along with Realistic Ragdolls v1.1 by RogueGamer (

Mod is adapted from Keelo's Real Weapon Damage mod (for the idea of this mod).

Featured in this mod is the Destruction Entertainment Explosion mod by Stitch2333 to have powerful proportion of exploding objects. Replaces: GTA IV or EFLC Core WeaponInfo.xml + explosionFx.dat, TLAD WeaponInfo.xml + default.ide, and TBoGT WeaponInfo.xml
9.17/10 - 6 votes
Downloads: 3,924
Added: August 16, 2013 11:47AM
Last Downloaded: May 21, 2017 1:34PM
File Size: 8.53 MB
» Author Email

This file has no videos.
Sorry, you must be registered and logged in to add a video to this file. Log in now!

Awesome! I really love the new explosions and the weapons are a lot more realistic!
Posted on August 16, 2013 10:29PM by SloppyJoe403
@ SloppyJoe403: Thanks, and have fun!
Posted on August 24, 2013 12:34AM by Naruto 607
"Issac, these weapons are great."- Mori Green if he did not die and played this awesome, realistic mod.

Great mod, I recommend this to everyone who is into this realism feeling Rockstar added but needed more. Love it but the MP5 never reloads when full auto on it but I found a fix, on the weaponinfo for GTAIV weapons, the damage 78 is missing a " which looks like "78 so by adding another " it fixes it but still great mod. 10/10 +++rep. Sad this is the final time working on this. I was thinking something with the explosionfx for the lost weapons or something. I don't know. Still great. Also fits well with the realistic driving and flying mod too. Keep up the good work on the other mods like the urban one.
Posted on August 29, 2013 4:38PM by gabeisfatandiam
@ gabeisfatandiam: Yeah, I don't do any Realistic WeaponInfo mods anymore, and I'm focusing myself on police vehicle textures. Thanks.

Hmm... idk about MP5. The normal one still reloads like usual.

Anyway, I'm available on weekends. What is missing on explosion effects anyway? For the past 2 years, I heard that Destruction Entertainment Explosion mod is the complete one with powerful proportion. And I wonder about lost weapons. What is it?
Posted on August 31, 2013 1:01AM by Naruto 607
@ Naruto 607

That's cool with the police textures you are making. They are good from what I can see. The mp5 is not really a problem in this mod it just misses the " on the number but no big deal lol. Also with the explosivefx, I love the effects but I was wondering if the guy or maybe you or someone I don't know could fix up some lost weapons. Also tony ones too I forgot, even though there is a explosivefx for the tbogt ones but only the grenade one I think the explosives in the dlc's could use some of that magic. Like the pipebomb could use some stuff from the grenade like the fire on ground after explosive or force of far away or something. But in a nutshell I think it should have some tweaks. Also for some reason I use the v3 explosivefx on the v1 weaponinfo just because the apc uses a cannon. I may put it back to normal but yeah. Is the modder of the explosives mod gone since he did not update his mod by the way? So yeah, I could explain more but just some tweaks for the grenade launcher and stuff. Not forcing anyone to do it but yeah.
Posted on August 31, 2013 5:05AM by gabeisfatandiam
@ gabeisfatandiam: Quote? WTF?

OK, I'll upload a new one with fix. Consider this as Revision 2.

Hmm... idk about TLAD. TLAD only have fewer explosive datas (2) than TBoGT, and it's even more in TBoGT (8), because it involves explosion effects, for example, in "Sexy Time" mission. However, you can add your own explosion effects (make sure that you begin the line with EPISODIC_x, x variable is the number, which you have to put in XML), idk how many that should limit them (but I recommend limit it until 36).

The reason I put 4 WeaponInfo versions in TBoGT is because people can choose either they use normal, with APC Cannon launching rockets, with APC Cannon fires Grenades, and with APC Cannon and Annihilator Miniguns launching rockets. TBoGT v3 WeaponInfo.xml is as same as v1 WeaponInfo.xml, but in v3, I add effects folder, which inside contains explosionFx.dat (backup that one in TBoGT before overwriting). These are meant for easy copy-paste, you'll just have to find the correct directories specified in the Readme in each folders.
Posted on August 31, 2013 10:25AM by Naruto 607
v3Ω rev. 2 is up. Download again and see the difference.
Posted on August 31, 2013 11:35AM by Naruto 607
@ Naruto 607

Ok that's cool you fixed it. It won't have problems anymore. I also see that explosivefx has different lines for each dlc like gtaiv has all the main explosives like cars while the dlc has only for the exclusive ones like the sexy time yacht explosives. Also thanks for the understanding of the tbogt weapons one. Now it won't mess up now since the effects are only for v3 and so on. Once again thanks for the help, except one thing... The spread for all guns except shotguns have no spread. I heard that keyboards turn that off or something. Is there a fix for this one? It's not the mod, I tried backup and some tweaks, still none. Anyway can't wait to install the new version. Yay!

Posted on September 1, 2013 7:02AM by gabeisfatandiam
@ gabeisfatandiam: That's because the mod isn't like PS3 or XBox, or the previous one, the San Andreas. Shotgun is ineffective at long range, so you can see one pellet hitting your target (may prove useful on helis when long-range rifles are out of ammo). I have no fix on this one. If I tweak the accuracy, when the player uses it, e.g. Luis or Niko, it's no use. However, it will make the effect on NPC's AI behaviour when using guns more or less accurate, depending on the value you set.

Shotgun, for example, have accuracy below the other guns. Even though it have a large spread and deadly on close range, it's really hard to adjust aiming. Higher accuracy weapons like Sniper rifles (e.g. M40A1 or DSR-1) also need time to hit on their target (in this case, NPC). You can see, while you're chased by cops at Algonquin, police snipers appeared on top of the low skyscrapers and tried to shoot you. It takes some time to get a kill on you (note that headshot drains your health, but unlike NPC, you will get a dramatic decrease).

In TBoGT, beware. Desert Eagle is extremely lethal. You can kill your enemy without damaging their body armor (e.g. with NOoSE SWATs), but if an NPC uses it and shoot you, your body armor still intact, but you will die in two to three shots.
Posted on September 2, 2013 9:23PM by Naruto 607
@ Naruto 607

Oh ok I see now. Well sorry to hear there is no fix and even trying changes the ai only. Well still I just move my mouse like crazy to pretend to be on ps3 or Xbox lol. Ok going to do some killing now with this mod. Have fun with the other mods that you are still working on.
Posted on September 7, 2013 10:07AM by gabeisfatandiam
Hello, It's me again. So I have been enjoying this mod so far and learned a lot of things like most of the stuff on weaponinfo like the silenced flag just silences the projectile/thrown weapon while in flight which means for stuff like rockets, molotovs etc. I also changed some stuff like the P90 has armor piercing now since I did some research on it and I found a way to make it really silenced but it's a script. I also tried to do that Desert Eagle mod for the tbogt dlc you added and moved that to the tlad Combat Shotgun and instead of armor piercing, I edit it to have a little closer spread like -1 or something of the normal combat shotgun in the tbogt and iv since the model has been change to have a stock and a grip. Best of all, I got a xbox 360 gamepad to work on the game and for some reason the recoil works now so yay spread works. I won't upload this because I won't want to get copyright or anything just asking, I did not change the awesome stuff except for the explosivefx's... I found this other mod called Visualiv which really changes all the explosivefx files from tlad, tbogt and iv to a little more rebalanced or realistic or whatever, It's really a graphics mod but he just change the fx explosive to make it better. Oh did you know, Niko/Luis/Johnny take about 40% damage from others off? Well I just found this out a few days ago and the player in the pedpersonality has his defense to 0.4 and everyone else 1. So I increase the player to 1 and now he takes the realistic damage as everyone else. I found no bugs by the way so it's good. Ok just want say hi to my favorite weapons editor. Bye-Bye.

From, The guy that supported your mod. ;3
Posted on December 29, 2013 12:48AM by gabeisfatandiam
@ gabeisfatandiam: Hehe... you really know what's on your mind.

Anyway, I left GTA IV for a while and started to mod Flaming Cliffs 2 (a flight simulator game). After a long time, I'm back again since the LCPDFR is updated to v1.00, which makes the police simulation more engaging.

Anyway, friend, my mods are not copyrighted except for some of my other mods. You can upload it, but be sure to add my name.

Any trouble, contact me.

Posted on January 27, 2014 12:53PM by Naruto 607
Ok I tried to upload the mod but it says it needs admin to activate it, I tried messaging you too but says the same thing... Should I ask a admin or something?
Posted on February 1, 2014 6:03PM by gabeisfatandiam
Sorry, you must be registered and logged in to post a comment. Log in now!