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---BATTLEFIELD 3 WEAPON SOUND MOD----
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HI USER!
---------------------------------------------------------------------------------------------
Battlefield 3 weapon Sound pack was a real hard work to do, you know, frostbite 2.0 uses dynamic
sound enviroment interaction, and gta iv is a simple sound puller system.
So in some cases i had to replace almost all the sound with different portions of the entire gun sound.
Those were taken and aislated from a youtube video
http://www.youtube.com/watch?v=zmWOxpKjbeo
used audacity and sony vegas to make and improve the sounds to each weapon.
i had to make a new weaponinfo.xml to fit the sounds and weapon stats of the battlefield 3 weapons
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And extraofficialy, i made a custom weapon pack (WEAPONS.IMG) with weapons you can find
in the game
you can download it here: http://www.mediafire.com/?1415mnttehg5lt4
credits to:
-rkfrkfrkf
-Seph
-coltmaster1911
-butterhole
-DeathsDeciple
-47(Am-Team)
----------------------Instructions------------------------------------------------------------
1.- Use SparkIV or OpenIV to access resident.rpf file located in grand theft auto iv/pc/audio/sfx/resident.rpf
And replace Weapons.ivaud and explosions.ivaud.
2.- Replace Weaponsinfo.xml in grand theft auto iv/commom/data/
OPtional - Weapon Pack Extraofficial
3.- Replace anims.img in grand theft auto iv/pc/anim
4.- Replace Weapons.img in grand theft auto iv/pc/models/cdimages
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Replaces: weapons.ivaud explosions.ivaud weaponsinfo.xml optional= anims.img weapons.img
Downloads: 4,129
Added: January 10, 2012 12:10PM
Last Downloaded: May 18, 2013 8:33PM File Size: 17.53 MB
» Author Website
» Author Email
---BATTLEFIELD 3 WEAPON SOUND MOD----
-------------------------------------
HI USER!
---------------------------------------------------------------------------------------------
Battlefield 3 weapon Sound pack was a real hard work to do, you know, frostbite 2.0 uses dynamic
sound enviroment interaction, and gta iv is a simple sound puller system.
So in some cases i had to replace almost all the sound with different portions of the entire gun sound.
Those were taken and aislated from a youtube video
http://www.youtube.com/watch?v=zmWOxpKjbeo
used audacity and sony vegas to make and improve the sounds to each weapon.
i had to make a new weaponinfo.xml to fit the sounds and weapon stats of the battlefield 3 weapons
---------------------------------------------------------------------------------------------
And extraofficialy, i made a custom weapon pack (WEAPONS.IMG) with weapons you can find
in the game
you can download it here: http://www.mediafire.com/?1415mnttehg5lt4
credits to:
-rkfrkfrkf
-Seph
-coltmaster1911
-butterhole
-DeathsDeciple
-47(Am-Team)
----------------------Instructions------------------------------------------------------------
1.- Use SparkIV or OpenIV to access resident.rpf file located in grand theft auto iv/pc/audio/sfx/resident.rpf
And replace Weapons.ivaud and explosions.ivaud.
2.- Replace Weaponsinfo.xml in grand theft auto iv/commom/data/
OPtional - Weapon Pack Extraofficial
3.- Replace anims.img in grand theft auto iv/pc/anim
4.- Replace Weapons.img in grand theft auto iv/pc/models/cdimages
----------------------------------------------------------------------------------------------
Replaces: weapons.ivaud explosions.ivaud weaponsinfo.xml optional= anims.img weapons.img
| Rating: | |
| 7.61/10 - 36 votes |
Added: January 10, 2012 12:10PM
Last Downloaded: May 18, 2013 8:33PM File Size: 17.53 MB
» Author Website
» Author Email
























Pathetic dev's and their nerfing. Sounds are awesome from BF3 though. Have you considered BC2 sounds at some point? The BC2 sounds were unparalleled in their quality (so I hear - no pun intended).
and I agree with Dr.Toker
I would be very grateful if you (or anybody for that matter) temporarily uploaded this somewhere in resident.rpf format instead so I could easily install it.
I wish you had taken the sound files DIRECTLY from the Battlefield 3 directory, but unfortunately the files are stored in a .CAS file format which have no programs to extract the content yet... :(
Also, cant put the volume up, i made it at the maximum i could without losing quality, so i don't think that's possible for now, maybe if we wait a little...
Still in progress, though. Has hand error bugs