Total Rubber Guns Mod

by Naruto 607
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Total Rubber Guns Mod by Naruto 607

compatible only for LCPDFR Mod by G17 Media and the latest Left 4 Liberty: Infection Mod (v5.1) by motorsport71.

LCPDFR:
http://www.gta4-mods.com/script/lcpd-first-response-v095-rc2-f12141

Left 4 Liberty: Infection v5.1:
Link: http://www.gta4-mods.com/script/left-4-liberty-infection-v51-f17152

Left 4 Liberty: Infection v4.1:
http://www.gta4-mods.com/script/left-4-liberty-infection-v41-f8616

This mod allows you to use ALL WEAPONS except Hand Grenade, EFLC Grenade Launcher, Molotov Cocktails, TLAD Pipe Bomb, and TBoGT Sticky Bomb + APC and Buzzard weapons to be loaded with Rubber rounds. No limitations on LCPD and NOOSE. Mod is not included with sound.

I stated 3 statements on the Readme for those who don't like my previous Naruto mods, so be sure to read it. Also, see the last version changes in the Readme.

If you have the sound file of this mod, mail me right away via Author Email. I'll be gladly reupload it with the new sound pack.

What’s new in this mod?

Final Version of Rubber Gun Modifications by Naruto 607

ALL WEAPONS, except Hand Grenade, EFLC Grenade Launcher, Molotov Cocktails, TLAD Pipe Bomb, and TBoGT Sticky Bomb + APC and Buzzard weapons will now use Rubber Rounds or Bean Bags (usually on Shotgun, Baretta, TLAD Sweeper, and this time, TBoGT AA-12. 60 pellets loaded). The Physics Force of each weapons, except the explained above, reduced to 50% of its normal, making it very realistic.

Note that in TBoGT, explosive AA-12 cannot be configured to rubber rounds. Instead, I altered the Explosive AA-12 WeaponInfo line from normal to rocket firing. So in case of emergency, or you are trapped into a dangerous situation, you can use the explosive AA-12 that fires rockets!

Other than that, I make no changes on melee weapons like the previous “No Weapon Damage” mod by Gottn. He made all weapons no damage, but the melee and unarmed damage set high.

Special Thanks to robrabbitman for his Realistic Weapon Mod v0.9. Say, his Realistic Weapon Mod was pretty weird, so I adjust it to where it should be, especially for the weapon anim.

Are you ready to chase suspects or feel the Liberty City Apocalypse? Replaces: GTA IV or EFLC WeaponInfo.xml, TLAD WeaponInfo.xml, and TBoGT WeaponInfo.xml
Rating:
3.81/10 - 16 votes
Downloads: 918
Added: October 19, 2012 7:27AM
Last Downloaded: August 19, 2014 8:17PM
File Size: 504.18 KB
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Posted on October 20, 2012 5:12AM by klaatu011
@ klaatu011: I'll see if Carrythxd can manage it.

He'll soon came by.
Posted on October 20, 2012 7:42AM by Naruto 607
Trolls haha
Posted on October 20, 2012 9:39PM by MarkC9
Does this make the zombies and stuff not fall when you shoot them? Whats the point of this mod?
Posted on October 20, 2012 10:03PM by Whitemike20052
@ Whitemike20052: Let me tell you what does this mod do.

The point of this mod is for giving you the time to escape when you are brawling against zombies in Left 4 Liberty: Infection mod.

Zombies will fall to the ground, and so the stuffs, like normal shooting (but with 50% decreased Physics). Hostiles you fought will only cause severe pain, but no bullet injuries, so there will be fall injuries and it will look like realistic.

Problem is, I don't know how to set the damage when the people or zombies fall hardly to the ground.

Also, there will be no damages occur on vehicles, but it's still giving a little pushback force. You can also disarm peds holding melee weapons by shooting right to the ped's right arm or right palm hand.

If the situation is really critical, you can use frag grenades, Molotov Cocktails, or regular melee weapons. In TLAD, you can use the Grenade Launcher or Pipe Bombs. In TBoGT, you can use Explosive AA-12 with Rocket shells, Grenade Launcher, and Sticky Bombs.

Does that information is enough for you?
Posted on October 22, 2012 5:30AM by Naruto 607
Does the worst average ratings on this site tell you something?
Posted on October 22, 2012 1:24PM by retex
Yeah, one day when you're old enough to go out without parental consent.
Posted on October 22, 2012 3:18PM by retex
^Lol you're funny man. Nice idea Naruto, Love the concept. And ch3, don't go. 10/10 and a cookie.
Posted on October 22, 2012 6:35PM by Pedrofire21
@ retex: LOL!

@ Pedrofire21: Thanks for the thumb up. BTW, you have any idea of creating rubber gun sounds? Coz I don't have one and just editing only.

@ All: About the Explosive AA-12 that fires rockets, I got inspiration from some of the gta4-mods.com links:

http://www.gta4-mods.com/weapons/m40a1-that-shoots-rockets-f4287

http://www.gta4-mods.com/weapons/rocket-mini-uzi-f4289

http://www.gta4-mods.com/weapons/rpg-weapons-mod-f4169
Posted on October 23, 2012 3:32AM by Naruto 607
My second comment was meant for modder ch3zz3y who likes to threaten people but it seems he left this site completely. Naruto 607, I got nothing against your mods, but people here, myself included, like brute force weapons. ;)
Posted on October 23, 2012 4:26AM by retex
Yes Naruto, I do. I'll try to find a good source so I can make you one helluva sound, maybe even try and differentiate assaults from handguns.
Posted on October 24, 2012 5:17PM by Pedrofire21
@ Pedrofire21: OK, I'll wait for your progress, but with one word of caution: the sounds may only work on normal GTA IV. You need some help from janusantskyFAN for the TLAD and TBoGT weapon sounds. This one helleuva author made the good weapon sounds for TBoGT. Just search his name "janusantsky" and you'll find the good sample of TLAD and TBoGT weapon sounds (on the earliest mods of him). Unfortunately, it's the 2012 era, and the American Feds (FBI) blocked the Megaupload website for some troublesome bulls***, so no, it's a dead link.
Posted on October 25, 2012 3:15PM by Naruto 607
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