WeaponInfo.xml BUG repair

by wolaiwwgta666
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I'm sorry, today, only to find the game No. 1 Weapon Kit AK-47 and sniper rifle may not display hold, this is the problem WeaponInfo.xml files, now repaired and upload.
In addition, before the description is wrong, in fact I was the Glock changed to Desert Eagle, from the model and sound. The Desert Eagle is a real change for the firing of rockets。
Replaces: WeaponInfo.xml
Rating:
1.00/10 - 1 votes
Downloads: 419
Added: June 7, 2014 5:13AM
Last Downloaded: August 21, 2016 3:44PM
File Size: 2.54 KB
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I can't understand the description..
Posted on June 7, 2014 8:38PM by gta4police
Worse english ever man
Posted on June 8, 2014 11:57AM by Rangky Handy
I do not understand anything of description... Btw was there any bug in this file ?
Posted on June 8, 2014 2:36PM by XxproxXgammer
what the...?
Posted on September 21, 2014 8:15PM by DustKiller
i cant understand your description!

Rated: 1/10
Posted on January 12, 2015 9:50AM by saeed 78
I don't think there is a bug in the file. I have modded this file for many years and so far I came up with no reported bugs (except when I have to remodel this file to realistic proportions).

The details are this:

Pistol (which is Glock 22). You may see that weapon's target range and weapon range is heightened, but what I do notice unrealistic is the clip size and ammo cap. He added 0 at the end of the number so that it has 170 rounds in the clip and able to carry 15000 rounds.

Desert Eagle. This gun shoots rockets? Hello!

Shotgun (Ithaca M37A1 mod 0 Stakeout). I do say in my terms of WeaponInfo modding, increasing weapon range much further for shotguns will make the pellets to hit on target only one. This one's doing it by adding 0 at the end of the number so both target range and weapon range are increased to 350 meters. Also, ditto as Glock, the clip size and ammo caps are increased to 80 and 800.

I do notice that when you fire the gun too close, expect the heavy throw of any object/peds you fire on him/her/it as it has physical force of 300.

Baretta (Remington M11-87). This gun shoots Molotovs? What the...

Micro SMG (Micro Uzi). It's heightened to how it's supposed to be, but the clip size and ammo cap is way too unrealistic. 500 and 12000 rounds.

SMG (SW MP-10). Ditto as Micro SMG, but clip size is as max as 4 extended mags (120 rounds)?

Assault Rifle (AK-47). Ditto as above.

Carbine Rifle (M4). Ditto as above.

Combat Sniper (Sniper Rifle/PSG-1). No changes.

Sniper Rifle (M40a1/Remington M700). No changes.

Rocket launcher (RPG-7). He increased the max RPG shells to 500. How come? One man can carry a max of 3 (vanilla IV is 8).

Annihilator's Minigun. No changes.

Grenades. No changes, but I do notice that on "projectile" header, the physical force is 330, which is zero is added after number 33. I do say a man cannot throw the grenade farther, except if you are a Superman or if you are using a baseball bat to swing it away. :) If you are a baseball player, think of the baseball as a grenade.

Molotov Cocktails. No changes.

RPG warhead (Rocket). No changes.

Throwable World Object (Object). No changes.

Now at the end of the file I see a bug which you might want to take a look. The JulioNIB's GTA V Jerry Can weapon data. The data is placed after the </weaponinfo> tag, which marks the end of the file, but after the EOF (end of file) there is the Jerry Can weapon data.

I do say this weapon data did not fix the bug, it however adds the bug, thus making your game go unrealistic. If I were you guys (and especially saeed 78 who rated 1/10), I wouldn't download this. In fact, the description he said doesn't match the title of the mod.

I downloaded but not rated; don't want to harass the condition here of people rating 1/10 for this.

One last thing, @wolaiwwgta666, are you Chinese?
Posted on March 14, 2016 10:44AM by Naruto 607
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