Winchester Model 1887 + IV support

by 9SYcH0
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Winchester Model 1887 + IV support

Requested By: R3vollv3r
Model & Texture: Infinity Ward
Converted to CS:
-Sesa11jr
-David Vincent B
-ShadowShot
-BlackPearl
-Zepetto
-Skript47
Converted to GTA IV: 9SYcH0 Replaces: shotgun
Rating:
7.91/10 - 11 votes
Downloads: 630
Added: September 19, 2012 7:30PM
Last Downloaded: September 13, 2014 4:19PM
File Size: 1.90 MB
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OH YEAH!!!!THANKS FOR MAKING THIS 10/10!!!!
Posted on September 20, 2012 6:21AM by R3vollv3r
It was my pleasure, sorry I couldn't find a model of the 1216. Thanks.
Posted on September 20, 2012 6:43AM by 9SYcH0
I don't know I'm saying this, but, there's another 1887 model by coltmaster 1911 one, though it's pretty old. Link here:

http://www.gta4-mods.com/weapons/m1887-t2-from-bf2-nuke-mod-f9131

But then again, you are the greatest and beginner modder, EVER! I love you, man! 10/10

Say, fit it on TLAD Sawnoff shotgun would be great (instead of TBoGT), but I think it's possible to fit it on IV, only replaces Pumpshot.

There is a mod called ТОЗ БМ-16 made by 47(Am-Team). Here's the link:

http://www.gta4-mods.com/weapons/-16-f8658

This weapon mod presents an anim named gun@baretta.wad (which it comes from TLAD, just renaming it for simple replacing), and I'm assure that it will replace the IV Pumpshot anim with TLAD rip-off ones (but the reloading sounds are silent when in IV).

If you don't believe it, you can give it a try, first from 47's mod, then your mod in IV. Link is provided here.

Hope this works. Cheers.
Posted on September 20, 2012 10:02AM by Naruto 607
Thanks, will try it out and see what happens I will update it if all works out.
Posted on September 20, 2012 10:31AM by 9SYcH0
Sure importing the anims from tbogt works,but you don't need to replace nothing you name it like gun@m1887anim.wad and edit the default.ide to use that anim!
Posted on September 20, 2012 11:57AM by R3vollv3r
I know I just wanted it to be simpler for everyone else.
Posted on September 20, 2012 12:47PM by 9SYcH0
Then you can choose one of these options below.

Option 1: You replace the gun@shotgun.wad to anim.img from the archive provided (for beginners). Of course beginners use the SparkIV rather than OpenIV.

Option 2: You add the .wad file in the archive and edit the necessities, such as animgrp.dat, default.ide, and WeaponInfo.xml. For adding new anim, OpenIV is required.

When done, you MUST edit animgrp.dat and default.ide if you want to use the anim provided in the anim.img file.

Add this line to animgrp.dat:

WeaponGroup( Streaming, gun@m1887anim )

Then edit the Shotgun or Baretta line to use that anim.
Posted on September 21, 2012 9:04AM by Naruto 607
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